Peijun Xu; Chuansen Nie; Yiyang He; Yinuo Bai; Jingyang Liu; Kuixiang Shao; Yuyang Jiao; Kuanhao Xia; Jiayi Zhu; Zitian Yang; Yanqi Zhang; Tianye Tan; Shuwei Di; Junyi Xu; Jingyi Yu; Jiayuan Gu · 2026
Paper
Realistic household simulation must capture not only diverse environments but also the lived-in object arrangements and spatial constraints that shape robot motion and interaction. Existing resources often trade off scale, real-world correspondence, and interaction readiness, leaving a gap in faithful, interactive replicas of how real homes are actually arranged. To this end, we introduce LIVIN, a benchmark for spatial and embodied intelligence built on digital twins of 30 diverse lived-in homes. These replicas preserve observed room layouts, furniture configurations, and everyday belongings. To construct them, we design a human-in-the-loop workflow comprising instance recognition, architectural reconstruction, and object generation and placement, with intermediate results reviewed and corrected by humans against the source observations at each stage. We evaluate four tasks in LIVIN: 3D detection, 3D reconstruction, navigation, and loco-manipulation. Our evaluations show that current methods remain challenged by the dense object arrangements, occlusions, limited free space, and constrained interaction regions found in realistic lived-in homes. We hope LIVIN will help advance embodied AI in real-world homes, from spatial understanding to robotic interaction, and ultimately bring embodied intelligence into everyday home environments.
Analysis
Preparing paper insights from the available abstract and paper details.
Discovery
Dicong Qiu; Zhiyuan Xu; Yaosheng Liu; Feng Han; Bo Ye
Leonard Azamfirei; Dorin Bica; Andrei Calin Dragomir; Emoke Almasy
Dr. Kunal Mehta; Dr. Farah Ali
Rasit Dinc; Nurittin Ardic
Lorenzo Cipriano
Tiina Salmijärvi; Paula Veikkolainen; Anu Kajamaa; Hanni Muukkonen; Petri Kulmala; Jarmo Reponen
Source record